티스토리 뷰

Web/WebGL

Three.js_ 04 재질

잉_민 2022. 6. 7. 22:02
728x90
반응형

 

https://youtu.be/KxR4NZDzNOU

 


 

01. light

  //Light
  const pointLight = new THREE.PointLight(0xffffff, 1)
  pointLight.position.set(0,2,12)
  scene.add(pointLight)
  //Mesh 01
  const geometry01 = new THREE.TorusGeometry(0.3,0.15,16,40)
  const material01 = new THREE.MeshStandardMaterial({
    color:0x999999
  })
  const obj01 = new THREE.Mesh(geometry01, material01)
  obj01.position.x = -2
  scene.add(obj01)

  //Mesh 2
  const geometry02 = new THREE.TorusGeometry(0.3,0.15,16,40)
  const material02 = new THREE.MeshStandardMaterial({
    color:0x999999
  })
  const obj02 = new THREE.Mesh(geometry02, material02)
  obj02.position.x = -1

  scene.add(obj02)

  //Mesh 3
  const geometry03 = new THREE.TorusGeometry(0.3,0.15,16,40)
  const material03 = new THREE.MeshStandardMaterial({
    color:0x999999
  })
  const obj03 = new THREE.Mesh(geometry03, material03)
  scene.add(obj03)
  //Mesh 4
  const geometry04 = new THREE.TorusGeometry(0.3,0.15,16,40)
  const material04 = new THREE.MeshStandardMaterial({
    color:0x999999
  })
  const obj04 = new THREE.Mesh(geometry04, material04)
  obj04.position.x = 1
  scene.add(obj04)
  //Mesh 5
  const geometry05 = new THREE.TorusGeometry(0.3,0.15,16,40)
  const material05 = new THREE.MeshStandardMaterial({
    color:0x999999
  })
  const obj05 = new THREE.Mesh(geometry05, material05)
  obj05.position.x = 2
  scene.add(obj05)

:  basic 메터리얼이기 때문에 빛 영향받지 않는다.

 

 

>>>PBR material로 바꾸려면! 스탠더드 mat 쓰면 된다!!

>Mat 문서

https://threejs.org/docs/index.html?q=mater#api/en/materials/MeshStandardMaterial 

 

three.js docs

 

threejs.org

import * as THREE from 'three'
import { Scene } from 'three';
import { WEBGL } from './webgl'

if (WEBGL.isWebGLAvailable()) {
  //장면
  const scene = new THREE.Scene();
  //배경색 바꾸기
  scene.background = new THREE.Color(0x004fff)

  //카메라
  const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
  camera.position.z =3

  //캔버스
  // const canvas = document.querySelector('#c')

  //렌더러
  const renderer = new THREE.WebGLRenderer({
    alpha : true,
    antialias : true
  })
  renderer.setSize(window.innerWidth, window.innerHeight)

  document.body.appendChild(renderer.domElement)

  //Light
  const pointLight = new THREE.PointLight(0xffffff, 1)
  pointLight.position.set(0,2,12)
  scene.add(pointLight)


  //Mesh 01
  const geometry01 = new THREE.TorusGeometry(0.3,0.15,16,40)
  const material01 = new THREE.MeshStandardMaterial({
    color:0xFF7F00,
    metalness:0.5,
    roughness: 0.4,
    // transparent: true,
    // opacity: 0.5
  })
  const obj01 = new THREE.Mesh(geometry01, material01)
  obj01.position.x = -2
  scene.add(obj01)

  //Mesh 2
  const geometry02 = new THREE.TorusGeometry(0.3,0.15,16,40)
  const material02 = new THREE.MeshBasicMaterial({
    color:0xFF7F00,
  })
  material02.wireframe = true
  const obj02 = new THREE.Mesh(geometry02, material02)
  obj02.position.x = -1

  scene.add(obj02)

  //Mesh 3
  const geometry03 = new THREE.TorusGeometry(0.3,0.15,16,40)
  const material03 = new THREE.MeshPhysicalMaterial({
    color:0xFF7F00,
    clearcoat: 1,
    clearcoatRoughness: 0.2
  })
  const obj03 = new THREE.Mesh(geometry03, material03)
  scene.add(obj03)
  //Mesh 4
  const geometry04 = new THREE.TorusGeometry(0.3,0.15,16,40)
  const material04 = new THREE.MeshLambertMaterial({
    color:0xFF7F00
  })
  const obj04 = new THREE.Mesh(geometry04, material04)
  obj04.position.x = 1
  scene.add(obj04)
  //Mesh 5
  const geometry05 = new THREE.TorusGeometry(0.3,0.15,16,40)
  const material05 = new THREE.MeshPhongMaterial({
    color:0xFF7F00,
    shininess: 60
  })
  const obj05 = new THREE.Mesh(geometry05, material05)
  obj05.position.x = 2
  scene.add(obj05)



  //render
  function render(time) {
    time *= 0.001;  // convert time to seconds
   
    obj01.rotation.y = time;
    obj02.rotation.y = time;
    obj03.rotation.y = time;
    obj04.rotation.y = time;
    obj05.rotation.y = time;
   
    renderer.render(scene, camera);
   
    requestAnimationFrame(render);
  }
  requestAnimationFrame(render);

  //반응형 처리
  function onWindowResize(){
    camera.aspect = window.innerWidth/window.innerHeight
    camera.updateProjectionMatrix()
    renderer.setSize(window.innerWidth, window.innerHeight)
  }
  window.addEventListener('resize', onWindowResize)

} else {
  var warning = WEBGL.getWebGLErrorMessage()
  document.body.appendChild(warning)
}
728x90
반응형

'Web > WebGL' 카테고리의 다른 글

Three.js_06 glTF 파일 불러오기  (0) 2022.06.08
Three.js_05 마우스 오브제 회전 OrbitControls  (0) 2022.06.08
Three.js_ 03 3D 도형 추가 + 반응형  (0) 2022.06.07
Three.js_ 02 구조 알아보기  (0) 2022.06.07
Three.js _ 01 설치  (0) 2022.06.07
250x250
공지사항
최근에 올라온 글
최근에 달린 댓글
Total
Today
Yesterday
링크
«   2025/02   »
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28
글 보관함
반응형