티스토리 뷰
https://youtu.be/O0HAN1nXvMU?list=PLkbzizJk4Ae9hHI_YUD3fRv8xLfS3jGEW
> 박스만들기 DOC
https://threejs.org/docs/index.html?q=geo#api/en/geometries/BoxGeometry
박스 메쉬 만들기
> app.js
import * as THREE from 'three'
import { Scene } from 'three';
import { WEBGL } from './webgl'
if (WEBGL.isWebGLAvailable()) {
//장면
const scene = new THREE.Scene();
//배경색 바꾸기
scene.background = new THREE.Color(0x004fff)
//카메라
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.z =3
//캔버스
// const canvas = document.querySelector('#c')
//렌더러
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
//Mesh Box
const geometry = new THREE.BoxGeometry(0.5,0.5,0.5)
const material = new THREE.MeshStandardMaterial({
color:0x999999
})
const cube = new THREE.Mesh(geometry, material)
scene.add(cube)
//render
function render(time) {
time *= 0.001; // convert time to seconds
cube.rotation.x = time;
cube.rotation.y = time;
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
} else {
var warning = WEBGL.getWebGLErrorMessage()
document.body.appendChild(warning)
}
실행
도형 여러개 다른 모양으로
> app.js
메쉬 추가
//Mesh Box
const geometry01 = new THREE.BoxGeometry(0.5,0.5,0.5)
const material01 = new THREE.MeshStandardMaterial({
color:0x999999
})
const obj01 = new THREE.Mesh(geometry01, material01)
obj01.position.x = -1
scene.add(obj01)
//Mesh Cone
const geometry02 = new THREE.ConeGeometry(0.4,0.6,6)
const material02 = new THREE.MeshStandardMaterial({
color:0x999999
})
const obj02 = new THREE.Mesh(geometry02, material02)
scene.add(obj02)
//Mesh IcosahedronGeometry
const geometry03 = new THREE.IcosahedronGeometry(0.4,0)
const material03 = new THREE.MeshStandardMaterial({
color:0x999999
})
const obj03 = new THREE.Mesh(geometry03, material03)
obj03.position.x = 1
scene.add(obj03)
//render
function render(time) {
time *= 0.001; // convert time to seconds
// obj01.rotation.x = time;
obj01.rotation.y = time;
// obj02.rotation.x = time;
obj02.rotation.y = time;
// obj03.rotation.x = time;
obj03.rotation.y = time;
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
//화면에 맞게 가운데 맞춤 : 반응형 웹 표현
윈도우 크기 반응형 함수 추가
//반응형 처리
function onWindowResize(){
camera.aspect = window.innerWidth/window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
}
window.addEventListener('resize', onWindowResize)
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